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While all the elements – conspiracies, philosophy, politics, literary references, multiple endings with no obvious right choice – are technically there, the execution leaves a lot to be desired. Unfortunately, the plot of Invisible War is not as good as that of the first Deus Ex. Of course this is a Deus Ex game, so underneath this facade is a complicated network of secret societies, double agents and other conspiracies.
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The major players in the global politics are The Order (a syncretic religious organization with strong anti-consumerist leanings), the World Trade Organization and the restored Knights Templar (which have nothing to do with either the real Templars or the proto-Illuminati shadowy bankers from the previous game, instead being a group of fanatics violently opposed to the idea of augmentation – or, as this game calls it, biomodification), while the criminal underworld is filled with gangsters, heavily augmented post-humans known as Omar and, for some reason, two chains of coffee shops which fight each other using every dirty trick possible. The world did fracture into independent city-states, but the Illuminati still try to rule everyone from the shadows and Helios is still somewhere out there. The game at first appears to take place after the ‘new dark age’ ending of its predecessor, but as the plot progresses, it is revealed that it was actually a combination of all three endings. The story of Invisible War focuses on Alex D., a character who actually appears near the end of the first Deus Ex, but is very easy to miss there. Invisible War tries to increase its non-linearity by the players multiple sidequests and having many missions have different solutions – more often than not, each primary goal is attached to one of the factions and works against the interests of all the others. The levels still have many (though not as many) ways to go through them with the player being able to fight the enemies, sneak, hack and sometimes just bribe people. The changes made to the formula make Invisible War less compelling but the game is not as big of a departure from the style of the original as one could think. A bigger problem are the smaller levels, which are not nearly as complex as in the first Deus Ex and frequently interrupted by loading screens.
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The only controls-related change that really affects the gameplay is the removal of leaning out of cover, which unfortunately makes a stealthy approach more of a trial and error affair. The controller focus might be annoying for those used to the first game’s control scheme, but it’s mostly about the interface: there are less menus to go through, there’s no built-in note-taking and, annoyingly, the in-game computers can’t be operated with a mouse (moving it causes the character to look away from the machine). Invisible War, in order to prevent a portion of players from having a better experience than others, makes everyone play the worst possible version. While it may sound like a good idea on paper, Deus Ex was a game that relied on mouse and keyboard interface and large, interconnected levels.
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While Deus Ex was first developed for the PC and adjusted to the PlayStation 2 later, it seems that Ion Storm wanted Invisible War to give players the same experience on every platform.
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The game pales in comparison to its predecessor and even if some of the hate it got is undeserved, it’s funny to see that a few years later the far more drastic gameplay simplification in franchises such as Fallout or The Elder Scrolls would go largely ignored by everyone except the most hardcore fans. When judged by its own merits, Invisible War is a decent mix between a first-person shooter and a stealth game, and it probably wouldn’t be so controversial if it wasn’t a sequel to Deus Ex. merging lockpick and multitool) are for the better, but none of them really break the game. Many of those changes are for the worse, some (e.g. There is truth to this statement, as the game is clearly simplified: there are no skills or experience points – character building is done through augmentations only – all items take the same amount of inventory space, there’s no need to type in passwords and key codes, there is only one health bar as opposed to each body part having a separate one, all guns use the same ammo (without the need reload) and the functionality of the lockpick and multitool has been merged. The main complaint directed at the game is that it is dumbed down when compared to the complexity of the original. Deus Ex: Invisible War is widely considered to be a disappointing sequel.
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